![]() There are plenty of ideas that have fallen into this pot of potential post-launch curiosity, thanks largely to the wider scope made available with the game taking the player away from the manor of the first game, and into the wider world of Darkest Dungeon. Nothing is left on the cold, dank, cutting room floor of this dungeon. As Sigman notes, they all go in the hopper for potential post-1.0 content. ![]() Instead, they could very well come back as post-launch content injections. None of these have been thrown out the window. Funky, awful hags, crones, gargoyles, and other horrific monsters. “We kind-of thought that would be a neat twist on the combat and there are lots of implications to that – if there’s only one target you’re able to really set-up and execute combos.” “So, we had a huge four-slot enemy there, so every fight would be a massive drawn-out slug fest,” teases Bourassa. These include, but are not limited to, an underground region where every fight would be against a giant enemy, flipping the typical battle system on its head in a unique way. So we had some neat ideas for additional things that may make a re-appearance later on.” What strangeness will you encoutner on launch and beyond? “We wanted to re-approach our roadmap a little bit after launch, just because some of the things we just weren't happy with, while some of the features weren’t performing to our standards. Gone for now, but nowhere near forgotten. Following this feedback, the team rebuilt the system several times, over nine months, to create the system that's in place today.Īccording to the pair, the passionate install base of early access players gave them plenty of criticism to work with, resulting in tweaks and changes the studio is happy with today. While the team dug it at the time, “it wasn’t gamey enough” according to Bourassa. When characters fell in love, it could result in negative effects from inter-party jealousy and other complicated lovey-dovey stuff. The relationship system – while initially presenting an elaborate aspect of rapport between your party – was confusing players. The progression system was initially received as 'boring' before the Altar of Hope was added. “We're really happy with where it’s at now.”Įver since the game launched in Early Access in 2021, the team has both chiselled away at new content whilst folding in feedback in three major areas: the relationship system, overall progression, and richness with the game’s traversal mechanic. “A lot of early access is completing content, but in this game we haven't been afraid to go back and take a second look at systems that maybe weren't lining the way we wanted them to,” says Bourassa. What new heroes will arise in Darkest Dungeon 2? ![]() The team has gone dark and put its heads down in preparation for the full release, following a process of almost continuous process of development, feedback gathering, and reworking. The game, in development for four-ish years, exploded into its beta phase with fervour – selling 100,000 copies initially, and going onto sell just over 300,000 early access copies as of our interview, according to Sigman. The title’s Steam release will coincide with its exit from early access.As of writing, Darkest Dungeon 2 has roughly six weeks left in early access before it is let loose on a world unprepared for its horrors. If the May 8 launch still seems too far for you, Darkest Dungeon 2 is available as an early access title on the Epic Games Store. The update, titled Redemption Road, brought changes to the game’s map traversal, alongside introducing pets to the game. The launch trailer gives us a glimpse at a little bit of the Darkest Dungeon 2 combat experience, as well as how its on-rails roguelite exploration works, and how players will have to manage their caravan of potential heroes.īack in March, Darkest Dungeon 2 got its final update as part of its early access period. Check out the new trailer below.ĭespite featuring a narrator that focuses on the Darkest Dungeon 2 setting and story, the trailer actually shows off quite a bit of gameplay from various aspects of the upcoming RPG title. Getting ready for the 1.0 release of Darkest Dungeon 2 on May 8, developer and publisher Red Hook Studios has released a launch trailer for the game.
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